Raid/PvE Rage Hammer Destroyer : Destroyer Build Guide
By: brother chris | Updated: February 23rd, 2023
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Skills
Required Skill Points: 378
Level
4


Gems & Rune

Level
12





Gems & Rune

Level
12






Gems & Rune

Level
12






Gems & Rune

Level
11





Gems & Rune

Level
12






Gems & Rune

Level
12






Gems & Rune

Level
10





Gems & Rune
Awakening

Engravings
Engraving Points: 75




Card Sets
Azena and Inanna
Light of Salvation

Balthorr
Light of Salvation

Nineveh
Light of Salvation

Shandi
Light of Salvation

Thirain
Light of Salvation

Wei
Light of Salvation

Light of Salvation
Collect 6 Cards (Awakening 18): Holy Damage +7.00%
Build Details & Information
Hello! I am Brother Chris and I have been playing Lost Ark since its western release in February 2022. This is meant to be an introductory guide to quickly get you up to speed for a raid/pve Rage Hammer Destroyer so you can get to landing those MASSIVE perfect swings and hearing that sweet CLINKClass Introduction
Destroyer is the definition of slow and destructive, it has many slow and charge-up skills but they hit incredibly hard and have immense stagger potential. Destroyer also has the perk of being incredibly tanky as most of your abilities give you some sort of damage reduction or shield upon usage, making Destroyer a fairly safe and tanky class while still being able to output the juice.
Pros
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Cons
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Rotation
Destroyer has more of a priority rather than a set rotation, much like all classes in the game. You want to use Rage Hammer before Jumping Smash whenever possible as it is your synergy skill and gives you some increased damage. The goal is to build 3 cores and use a purple skill. Your blue skills build cores and your purple spend them to do increase damage, Perfect Swing generates 1 core while Heavy Crush and Jumping Smash generate 2 so you generally combo them together as 3 cores is the maximum. Dreadnaught
To open a boss fight, the rotation would look something like this.
- Jumping Smash
- Heavy Crush
- Seismic Hammer
- Endure Pain
- Perfect Swing
- Dreadnaught
- Heavy Crush
- Full Swing
- Jumping Smash
- Heavy Crush
- Earth Eater
After this it becomes more of a priority system where you just build 3 cores and then use whatever purple skill is available - you can maximize 's damage by making sure you always line up Perfect Swing before it, though I wouldn't suggest holding it if you can rip a big swing. Jumping Smash combos nicely with Endure Pain or Perfect Swing as these two skills do not give you super armor and you can be knocked out of the animation. Our awakening Full Swing can be used to avoid mechanics or if you have no other skills up as it's damage isn't too huge so it's okay to save it to avoid things. Big Bang
Engravings
The engraving build I have listed here is what is generally considered the meta build for . You could drop Rage Hammer for Barricade if you so desire but I don't think it's worth doing personally. Cursed Doll
Engraving priority would be something like > Rage Hammer > Super Charge > Master Brawler > Grudge Barricade
Stats
Destroyer has a bit of flexibility and preference when it comes to stats. I run 1300 crit and full spec while you can also drop 1 spec accessory for swift instead so you have a split that looks something like 1300/550/300 crit/spec/swift, respectively. Rage Hammer
Crit: 1300
Specialization:800
Is what I have on my Destroyer, this is with relic accessories and a bracelet and all potions unlocked from horizontal content.
Relic Set
For the set we are going with is the lovely Earth's Entropy which increases our front attack damage heavily and also boosts our crit rate a bit. Rage Hammer
Skills
Destroyer has a couple of niche swap outs you can make if you choose, the one I will list here is probably the most common one and that is swapping for Heavy Crush . Power Strike has the added bonus of having Power Strike tripod as well which some find easier to manage. Armor Destruction
Runes
For runes on destroyer you can pretty much replace any skill's rune with overwhelms if you want to mass stagger something like g4 brel for example. The one rune I would never touch is on Galewind (Legendary) as you want that to go off as fast as possible due to being sad if it misses or the boss turns its head away from us. Perfect Swing
Card Sets
doesn't really need the crit from Rage Hammer so Lostwind Cliff is our go to, always at 18 awakening or higher. Light of Salvation
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