Deathblade Build

Raid/PvE Remaining Energy Deathblade : Deathblade Build Guide

By: brother chris | Updated: March 2nd, 2023

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Assassin Deathblade
Deathblade Build
Pve Raid

Skills

Required Skill Points: 376
Normal Maelstrom Level 7
Level 7
5 Orb Control
5 Dark Order
Focus
7
Gems & Rune
Normal Spincutter Level 10
Level 10
Open Weakness
5 Quick Prep
Triple Spin
Rage
Gems & Rune
Normal Dark Axel Level 10
Level 10
Swift Fingers
Tenacity
Protection
Gems & Rune
Normal Soul Absorber Level 12
Level 12
5 Swift Fingers
5 Fist of Darkness
5 Halve
Wealth
7
7
Gems & Rune
Normal Earth Cleaver Level 10
Level 10
5 Push
5 Weak Point Detection
5 Earth Explosion
Overwhelm
7
Gems & Rune
Normal Moonlight Sonic Level 12
Level 12
5 Fist of Darkness
5 Sustain Enhancement
5 Shade Sonic
Wealth
7
7
Gems & Rune
Normal Blitz Rush Level 12
Level 12
5 Vital Point Strike
5 Charge Enhancement
5 Shadow Rush
Galewind
7
7
Gems & Rune
Normal Void Strike Level 12
Level 12
5 Orb Control
5 Fist of Darkness
5 Dark Explosion
Wealth
7
7
Gems & Rune

Awakening

Flash Blink

Engravings

Engraving Points: 75
15 Points Level 3 Remaining Energy
15 Points Level 3 Grudge
15 Points Level 3 Super Charge
15 Points Level 3 Cursed Doll
15 Points Level 3 Ambush Master

Card Sets

Azena and Inanna
Light of Salvation
Balthorr
Light of Salvation
Nineveh
Light of Salvation
Shandi
Light of Salvation
Thirain
Light of Salvation
Wei
Light of Salvation
Light of Salvation Collect 6 Cards (Awakening 18): Holy Damage +7.00%

Build Details & Information

Hello! I am Brother Chris and I have been playing Lost Ark since its western release in February 2022. This is meant to be an introductory guide to quickly get you up to speed for a raid/pve Remaining Energy Deathblade so you can become the true edgy assassin naruto ninja of your dreams.


Class Introduction


Remaining Energy Deathblade is a more sustained damage variant of Deathblade. Rather than rely on surge for the majority of your damage all your skills are very impactful and are very important to your overall damage. The Deathblade identity skill is charging up your 3 death orbs and unleashing a powerful surge attack. Remaining Energy Deathblade is also a mobile back attacker class, so if you don't enjoy chasing backs perhaps steer clear of the blade.

Pros
  • Consistent and sustained damage
  • Many positioning tools
  • Can still output moderate burst
Cons
  • Attacks need to hit the back or you suffer massively
  • Low defense, squishy


Rotation


Remaining Energy Deathblade has a fairly static rotation and you'll pretty much be doing the same combination of button presses every time. Maelstrom is going to be your buff skill that you're going to apply before you do your combo pretty much every single time due to Orb Control tripod. Spincutter will apply your synergy via Open Weakness which you also always want to make sure is up for your damaging cycle.

Your rotation should look like this

  1. Spincutter
  2. Maelstrom
  3. Blitz Rush
  4. Soul Absorber
  5. Void Strike
    if 3 orbs surge, otherwise
  6. Moonlight Sonic
  7. Earth Cleaver
    surge even if not full 3 orbs, you should at least have the third orb lit up which will grant you the Remaining Energy max buff

You basically just rinse and repeat this same bread and butter combo, surge typically isn't worth saving even if you miss enough skills to not have a full 3 orb surge as it will still reduce your cooldowns by 30% on a 2 orb and if the 3rd orb is lit up at all you will still gain the max benefit from Remaining Energy


Engravings


The generally accepted meta setup is the one we run here. You are able to run level 1 Remaining Energy if you so desire, it allows you to also slot in level 2 Adrenaline if you do it this way.

Engraving priority would be something like this. Remaining Energy > Super Charge > Ambush Master > Grudge > Cursed Doll
and a very good +1 for this setup would be Adrenaline if you can afford the luxury.


Stats


For stats we want as much specialization as possible and crit as our secondary as we love to see the yellow numbers.

Specialization: 1600
Crit: 550

Is what I have on my Remaining Energy Deatblade, this is with relic accessories and a bracelet and all potions unlocked from horizontal content.


Relic Set


Like all back attacking classes, our only option for relic set is going to be Entropy set. It boosts the damage we get for back attacking significantly and it also gives us some crit rate which we always can use.


Skills


The only real skill swap you can do for Deathblade is going to be the awakening skill. Flash Blink is faster and fills up orbs quickly which is why it's preferred though you can just as easily use Blade Assault if you would like.

Some people say you can drop Dark Axel for Turning Slash but I think Dark Axel is one of the best positional tools in the game and I wouldn't trade it for a completely inferior skill, in my opinion of course.


Runes


Your real flex spots for runes come in on Maelstrom, Earth Cleaver, and Spincutter. Feel free to slot in whatever you might need for the encounter, like purify and what not.


Card Sets


Remaining Energy Deathblade can make great use out of Lostwind Cliff set as crit rate is always nice, though the goal as always is Light of Salvation 18 awakening for the big holy damage conversion.

Discussion

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